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ITECH2001-MajorAssignment SEM2

Federation University

Assignment :

Major Assignment

Overview

Your task this semester will be to pitch, design and develop a small prototype for an original video game. Your game must not be based on any existing artistic works or media, such as film, television, games, stories, or characters – it should be your own creation.This task is split into three manageable parts and described below in more detail. After reading below, and learning through lectures and labs, if you are still unsure of complexity required, ask your lecturer and look at previous completed parts from past semesters in the “Previous Student Examples” located in the Assessments section of Moodle.

Learning Outcomes Assessed

The following course learning outcomes are assessed by completing this assessment: K3. Outline a common games mechanics model; K4. Relate how games can be used to enhance communications; K5. Identify the appropriate and correct syntax and programming constructs for different game development requirements. S1. Select and apply appropriate games development approaches to solve a real world game design; S2. Create a range of assets for a game's project; S3. Outline the design of a game's project; S4. Use programming constructs to respond to user input and to create object and character behaviours; S5. Analyse, design and implement game concepts using structured and basic object orientated programming concepts; S6. Test and debug code to correctly meet game design requirements. A1. Operate appropriate software packages to design and build games and interactive media products that align with client and project expectations; A2. Utilise appropriate software environments to develop and integrate code implementations with game assets.

Timelines and Expectations


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Part A: Game Pitch Video

This assessment contains two tasks: Pitch a new video game concept in a short recorded video. Provide constructive feedback to another student regarding their pitch. The first task is to think of a new game idea, then pitch your game idea in a recorded video. This task is directly related to the Assignments throughout the semester. The full details of what to do for this pitch are outlined below: Your game pitch forms the early concepts for the game prototype you will be designing for Part B, and then building for Part C. Therefore, read over Part B and Part C below to gain a full understanding of the game prototype you must plan through designs and then later develop into the small prototype. You should start your game design document for Part B early in the semester and have a good idea of what your game will be about. This will help you immensely for this Game Pitch. A game pitch in industry is used to try to sell your game concept to a potential investor and their market, or directly to the gaming target audience via crowdfunding; you want to them to fund your game! Therefore, it should be short, interesting and informative! Read these instructions thoroughly and think carefully about your pitch. Your game pitch will be a recorded video. Have fun with it! It is about games. It must meet the criteria and be between 1:30 to 2 minutes in length. It can be recorded and edited any way you like, but you must be identifiable at the start of the video, and be talking throughout to explain your game concept If recorded on a mobile device, it must be in landscape view → and must be clear in video and audio.
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What to include in your video: Prepare a high level concept statement of your game idea, including a game title and game genre. Use this to introduce your game idea during your pitch. Lecture 2 explains high concept statements, with a few examples. After your initial concept, summarise some background information such as potential and interesting Characters (and/or Objects), Story (and/or Setting), and Game Mechanics. During your pitch, you must back up your discussion with supporting materials: Supporting materials can be anything that helps you to describe your game quickly: Examples: Sketches, images and/or videos Characters, objects, diagrams, ideas, game mechanics, and/or maps. They could be your own, or examples from similar games that inspire you. Supporting materials can be shown: In person during your pitch (record them clearly on the camera). Edited in to the pitch using any video editing software. The second task of this assessment requires you to watch other students’ game pitches and provide some constructive feedback to at least one other student to help them improve their designs for Part B.
After posting your own video of your game pitch (see below on how to submit): Read the titles of other students’ game concepts and view some game pitch videos that appeal to you. If not many are available yet, wait a little closer to submission deadline for more to be uploaded (but don't forget about this!) When you discover an interesting game concept among your peers, reply to their forum post and provide polite and constructive feedback about their concept that you believe may be able to help them improve their concept when they work on Part B and eventually Part C. For all forums remember: Text based communication can be misinterpreted. (eg: Sarcasm is not always obvious). Please obey discussion forum etiquette. Do not use the Moodle forums inappropriately.

Part A Submission

Note: Moodle generally has a 100mb attachment and upload limit. Therefore, you will use Kaltura to compress your video and save it to Federation University Servers (instructions below). You will reply to the Assignment Part A: Game Pitch forum to submit your video. When you reply in the forum, use the title of your game as the forum reply title.
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